UX/UI & Graphic Designer
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Product Madness

 
 

Product Madness

I was a junior Graphic Designer during the summer 2019 at Product Madness. These are some work examples that I did when I was there. I mainly focus on designing the generic version and IP version of images in 2 different layouts. They are 600x600, and 1280x720 pixels. I have to make sure they have different logos in the design, have a winning pattern, special effects, visual hierarchy and etc.

 
 

These are in my early designs. Later I was told the PLAY button should either be in the bottom, either middle or the right corner.

 
 

 Take aways: Now that I look back to some of the designs that I did, my main take away is that I highlighted the wrong focus. There is a short sentence saying Lucky Spin or Winning Coins in every design. These should be highlighted in the design instead of other parts. Some of them are not pop enough to catch the viewer’s attention.